Events & Activities

There are many ways to celebrate Global Accessibility Awareness Day and create awareness. Attend an event. Participate in an activity. Start your own event and publicize it.

Contact us if you have questions or feedback.

List of Events & Activities

The following are events and activities the community has created for this year to celebrate Global Accessibility Awareness Day.

Virtual Events (176) 16 of 18 pages

Breaking Barriers as Deaf and Hard of Hearing Professionals (Virtual)

21 May 2021 | 12:00 PM-1:00 PM America/New_York (United States of America)

UKG celebrates Global Accessibility Awareness Day (GAAD) this year by hosting a panel discussion, “Breaking Barriers as Deaf or Hard of Hearing Professionals.” With over 70 percent of Deaf people who are unemployed or underpaid, we have the unique opportunity to create a more inclusive workplace.

Learn more about Breaking Barriers as Deaf and Hard of Hearing Professionals by UKG

GAAD | Accessibility: Expectation VS Reality (Virtual)

21 May 2021 | 1:00 PM-2:00 PM America/Chicago (United States of America)

Hable is hosting GAAD Panel Discussion! Friday, May 21, help us celebrate the tenth Global Accessibility Awareness Day (GAAD)! The purpose of this event is to get everyone talking, thinking, and learning about digital accessibility and inclusion.

Learn more about GAAD | Accessibility: Expectation VS Reality by Hable One BV

Employment and Technology for People with Disabilities (Virtual)

21 May 2021 | 2:00 PM-4:30 PM Asia/Tokyo (Tokyo, Japan)

COVID-19 has had a significant impact on the employment of people with disabilities. Both employers and employees are now expected to be more knowledgeable about technology. This webinar will introduce the knowledge and how to use it to create an inclusive workplace.

Learn more about Employment and Technology for People with Disabilities by Microsoft Japan

Accessibility in Indie Game Development (Virtual)

21 May 2021 | 3:00 PM-5:00 PM Australia/Sydney (Australia)

Have you ever wondered what some of the common design considerations indie game developers need to take when creating accessible games? Or when coming up with innovative new games systems, how can development teams make sure that these games systems can be enjoyed by all? Join Cameron Hopkinson (they/them, Accessibility Unlocked!) and Maize Wallin (they/them, Wayward Strand, Godfall, Receiver 2) for a fireside chat about accessibility in indie games from the developers perspective.

Learn more about Accessibility in Indie Game Development by Ghost Pattern

The Impact of Universal Design for Learning in Higher Education, and the Road We Are on in Sweden (Virtual)

21 May 2021 | 4:00 PM-5:00 PM Europe/Stockholm (Sweden)

The INCLUDE Collaboratory is partnering with the ISTE Inclusive Learning Network to host a webinar featuring Linda Plantin Ewe and Pia Häggblom from Kristianstad University who will share how they are utilizing Universal Design for Learning to expand access and ensure accessibility in Sweden. Read more about their UDL work in the latest INCLUDE blog post from Ewe and Häggblom at https://include.wp.worc.ac.uk/udl-in-swedish-higher-education/.

Learn more about The Impact of Universal Design for Learning in Higher Education, and the Road We Are on in Sweden by International Society for Technology in Education (ISTE) Inclusive Learning Network & International Collaboratory for Leadership in Universally Designed Education (INCLUDE)

Accessibility Matters – Designing Accessible Learning Materials with MS Office (Virtual)

21 May 2021 | 4:00 PM-6:00 PM Asia/Kolkata (India)

Creating accessible eLearning Material is critical to eliminate digital access barriers, build inclusive online learning environments and achieve SDG 4. KBR & HL Human Development Foundation’s GAAD 2021 event aims at equipping the Indian Teachers with the skills required to design and develop accessible learning materials using MS Office.

Learn more about Accessibility Matters – Designing Accessible Learning Materials with MS Office by Koneru Bhaskara Rao and Hemalata Human Development Foundation

EveryOneCanImprove! – iPad e Numbers? Non solo numeri… uno spazio inclusivo! (Virtual)

21 May 2021 | 5:00 PM-6:00 PM Europe/Rome (Italy)

Numbers… solo un foglio di calcolo? Non sottovalutiamo il potere “inclusivo” di questa app. Uno spazio ampio da utilizzare come organizzatore anticipato dei contenuti essenziali per il percorso di apprendimento. Una grande bacheca dove poter disporre di quanto necessario per ogni stile cognitivo. E, se dovesse servire, ovviamente possiamo lavorare con numeri, formule e ogni altra funzione di un foglio di calcolo.

Learn more about EveryOneCanImprove! – iPad e Numbers? Non solo numeri… uno spazio inclusivo! by Apple Distinguished Educator

7th LinkedIn Hosted Accessibility Camp Bay Area (Virtual)

22 May 2021 | 10:00 AM-4:30 PM America/Los_Angeles (United States of America)

Join us online Saturday, May 22, from 10:00 AM until 4:30 PM Pacific Time as we extend the celebration of the 10th anniversary of Global Accessibility Awareness Day; 18 talks and supreme networking.

Learn more about 7th LinkedIn Hosted Accessibility Camp Bay Area by Accessibility Camp Bay Area

Keyboard Testing for Website Audit: What and How To Do It Right (Virtual)

22 May 2021 | 11:00 AM-1:00 PM Asia/Jakarta (Jakarta, DKI Jakarta, Indonesia)

Keyboard testing, as one of website accessibility testing methodology, is applicable and can be perform by everyone. How to perform it correctly and what issue need to be addressed? By the time you watch the session, you will be able to perform keyboard access audit. There will be prize for those who participate in #KamisKeyboard (Thursday Keyboard).

Learn more about Keyboard Testing for Website Audit: What and How To Do It Right by Suarise

D-STEM ACCESSIBLE GAMING VOLUNTEER SERVICE (Virtual)

22 May 2021 – 05 Jun 2021 | 2:30 PM-4:30 PM Asia/Hong_Kong (CHAI WAN, HK, Hong Kong)

In the current situation of repeated epidemics, we launched “D-STEM ACCESSIBLE GAMING VOLUNTEER SERVICE” , Universities Volunteer was trained to use remote control and video conference application – to achieve distance interaction accessible teaching and Co-Pilot play to Special Education Need (SEN) student.

Learn more about D-STEM ACCESSIBLE GAMING VOLUNTEER SERVICE by Assistive and Learning Technology Association

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